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Improving biotech education through gamified…
Improving biotech education through gamified laboratory simulations
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Deep learning in experimental microbiology for…
Deep learning in experimental microbiology for third semester bachelor students using the Coursera platform, aided by video modules
32:40
On the redesign of the teaching in polymer based…
On the redesign of the teaching in polymer based biomaterials towards problem-based learning. A case from the course 33281 Biomaterials
29:14
Using Facebook group with a purpose: Control,…
Using Facebook group with a purpose: Control, motivation, and intervention
24:15
Activating students with multidisciplinary…
Activating students with multidisciplinary backgrounds: The jigsaw technique
31:06
Active learning in a course with a large number…
Active learning in a course with a large number of students - A case study
28:09
Using Coaching and Personal Feedback to Improve…
Using Coaching and Personal Feedback to Improve the Generic Engineering Competences of Students
30:44
Achieving generic competences through a…
Achieving generic competences through a cross-disciplinary research based course in Arctic Technology
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